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Surviving mars wiki age
Surviving mars wiki age





surviving mars wiki age

The University can provide needed specialization automatically or focus on a single desired specialization. Colonists with no specialization may be educated in the Martian University.Homeless colonists will travel to another accessible Dome with available residential space.Colonists may migrate to a new Dome within walking distance of their current position or farther away when Shuttle transport becomes available.If all colonists die, the colonization mission will be terminated.Children and seniors cannot work but still require sustenance and living space.Take care to provide enough living space for all of them. Colonists will automatically staff residences within their Dome.In addition, many buildings provide a place to live. These workers are divided into three separate shifts. Many buildings require workers in order to operate at peak capacity. Care should be taken to micromanage their priorities during their first days, using building priority and work slot management to guarantee that crucial buildings are staffed. Since the Founder number is limited to the capacity of the rocket, players may wish to handpick them using the Review command on the passenger rocket screen. A positive evaluation will be awarded if any Founders survive a certain number of Sols, or if the first child is born on the planet. No new colonists will be available until the colony is evaluated positively. Their initial task is to prove the potential of the colony and the viability of a permanent settlement on Mars.Īfter the Founders arrive on the planet, the Colony will be under evaluation for a certain number of Sols. The Founders are the first human pioneers of the red frontier and the first residents of the fledgling colony. Players can filter the traits and specializations of colonists coming from Earth (but not of children born on Mars), as well as individual Dome populations. Guru (rare trait) - Randomly spreads other traits of this colonist to persons in the same DomeĪs a colony grows, players gain options to cultivate certain desirable traits and treat some of the negative ones.Chronic Condition - Loses Health each day.Hypochondriac - Will randomly visit Medical buildings and take Sanity damage if unable to do so.

surviving mars wiki age

Nerd - Gains a temporary Morale boost every time a new technology is researched.Survivor - Loses less Health without food, water, oxygen or when living in an unpowered Dome.Requires the Neural Empathy breakthrough. Empath - Increases the morale of nearby colonists, and stacks with itself if multiple empaths are present.Here are few example traits with their current in-game descriptions: Some traits are exceptionally rare and may benefit the colony as a whole - having a Celebrity will secure additional funding from Earth, as long as said Celebrity survives on Mars. Hardworking colonists perform better at their workplace while an idiot may cause a catastrophic malfunction, shutting down the building. Each possesses a different set of traits with each trait granting some different effect to the colonist.







Surviving mars wiki age